Sockets
Introduction
Socket structs are the objects that are stored in memory per connection and retain the persistent communication.
Sockets define one public method on_connect which can contain functionality that should run when a user connects, including authentication. This methods should return a Bool. If true
the socket will remain open. If false
the socket will be closed immediately.
An Maze::WebSockets::ClientSocket
instance has both cookies
and session
getters and are available from within the on_connect
method.
Socket structs also map topics to the channels they will connect with.
Example Usage
A socket can be generated by calling maze g socket ChatSocket
struct ChatSocket < Maze::WebSockets::ClientSocket
channel "chat_room:*", ChatRoomChannel
def on_connect
# self.session and self.cookies available here
# do authentication here like
# !self.session[:user_id].nil?
# returning true accept all connections
true
end
end
Send messages from controllers (or anywhere else)
Maze::WebSockets::ClientSocket
provides a public class method broadcast
for publishing messages to all subscribers of a topic from within controllers or anywhere else in your application.
class HomeController < ApplicationController
def index
ChatSocket.broadcast("message", "chat_room:123", "message_new", {"message" => "A new visitor!"})
render("index.slang")
end
end
Last updated